Who plays O and Who plays D?
How do we look at our roster and divide up into an O team and a D team? Off the top of my head, I've got a few guys that are awesome on both, a few guys that are good at both, a few that are good O players but weak on D, a few guys that are passable on O and great on D, and a bunch of rooks that are nearly clueless on D but learning fast, ditto for O.
So, I guess that rooks should go on D until I know what they are going to bring to the table this year. And now I put the weak O players on D, the weak D players on O, and split up the rest evenly. Now, my O team can't play D if they turn it and my D team can't score if they get a turn. So I guess I've got to hope that we never turn it on O and when we're on D, I start chanting "Callahan" like a grade A chump.
Seems obvious that I need more balance on O and D. To be honest, it doesn't look like I've got any real defensive liabilities; it's all relative. Right now I feel like the best move is to put a couple of my biggest weapons on O and surround them with a solid support group, and then let the rest of my gunners loose on D with support from some hard running rookies.
Maybe I should just divide the team up into a couple of even strength squads and make a few trades for guys with obvious strengths and weaknesses. The real strength of having O and D teams is to have those smaller parts of the team become familiar with each other and used to playing together so that when crunch time come they each know what the other will do.
Fortunately I've got a bunch of players who will fit anywhere I put them, it's just a matter a figuring out where they need to be for us to get the most out of each of them.

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